12/16/2023 0 Comments Runway lights secret worldDefeat the golem and end its restless vigil.On February 28, 1995, the Denver International Airport (DIA) opened its doors and its runways to the public after falling over a year behind schedule and spending a reported $2 billion more than its original budget had dictated. The Circuit Breaker paces the generator room while viciously guarding the generator. The other stairs lead directly into the arms of a deadly golem. From there, go up the closest set of stairs. Jump the fence and cross the cliff to the large tunnel nearby at the base of the Kingsmouth Municipal Airport (995,770).Įntering leads to the fifth and final passage. To get to the generator room, first jump on top of the blue barrels sitting against the fence (1010,750) on the northeastern edge of the Kingsmouth Municipal Airport. A scrap golem can be seen patrolling within it, but the room is inaccessible without taking the service tunnel. As with all rooms regarding important electrical equipment, the access point isn't immediately out in the open. The generator room is on the eastern end of the airport. Tier 5 Objective: Go to the generator room Go to the Damaged Wiring on the other side (900,800) while killing any draug that get in the way. Passage four is another draug-infested passage. A draug guards the way and needs to be killed. Go to the entrance to passage four (920,765). Tier 4 Objective: Check the wiring in passage four The coast is clear back up the pile of bins and out of the passage. Jump on the barrel and then leap to the clear waters in the middle of the passage. To leave passage three, follow the ledge until reaching an overturned waste drum near a toppled green dumpster. Once on the other stairs, hop down to the ledge below and follow it all the way around to the Damaged Wiring (900,735). Be mindful of the toxic waste runoff in the middle of the passage (885,750) and wait for a pause in the runoff to cross by it. From there, follow the path of clear water to the other set of stairs at the other side of the passage. Jump right from the entryway and to the toxic waste drums piled against the side of the stairs. Some water has yet to mix with the waste. Stepping into the green miasma will make you suffer damage every second while standing in the Toxic Waste. The waters within passage three are heavily polluted with Toxic Waste. Tier 3 Objective: Check the wiring in passage three Get to the other side, defeating draug along the way.Įxamine the Damaged Wiring at the far opposite end of the passage (840,835). Enter passage two (860,805).ĭraug fill the passageway, but the water itself is otherwise safe. The door to passage directly across from the wiring is closed, but the farther entrance is not. Tier 2 Objective: Check the wiring in passage two Get out of passage one before the electricity returns! Examining it cuts off the power for 25 seconds, rendering the water harmless for that short period of time. Going left is the easiest way, as there's only one point of failure. Go right and carefully jump onto the barrels, wooden planks, and trash bins standing in the water. Go left and walk along the wall, jumping where water separates the two sides. Getting in the hazardous water will cause you to be Electrified and suffer immense damage with every second in the water. The circuit is on the other side, but water conducting high voltage electricity fills the passage. Objective: Check the wiring in passage oneĮnter passage one, the entrance to which is by a fallen fire truck (850,790). Tier 1 Objective: Examine the airport blueprints on the wallĮxamine the Airport Blueprints against the wall (905,715) by the hangar door.
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